翻訳と辞書
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・ Takeshi Mizuuchi
・ Takeshi Mori
・ Takeshi Mori (announcer)
・ Takeshi Mori (commander)
・ Takeshi Mori (director)
・ Takeshi Morishima
・ Takeshi Morishita
・ Takeshi Motoyoshi
・ Takeshi Murata
・ Takeshi Nagano
・ Takeshi Nagata
・ Takeshi Nakamura
・ Takeshi Nakashima
・ Takeshi Natori
・ Takeshi Nishimoto
Takeshi no Chōsenjō
・ Takeshi Noda
・ Takeshi Nomura
・ Takeshi Obata
・ Takeshi Okada
・ Takeshi Okamoto
・ Takeshi Okano
・ Takeshi Oki
・ Takeshi Okumura
・ Takeshi Onaga
・ Takeshi Ono
・ Takeshi Ono (footballer, born 1962)
・ Takeshi Rikio
・ Takeshi Saito
・ Takeshi Saito (footballer)


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Takeshi no Chōsenjō : ウィキペディア英語版
Takeshi no Chōsenjō

, frequently translated as Takeshi's Challenge, is a Japanese action-adventure video game for the Family Computer (known internationally as the Nintendo Entertainment System) developed by the Taito Corporation. Though other video games bearing the names of Japanese celebrities had been developed prior to ''Takeshi no Chōsenjō'', comedian-turned actor and film director Takeshi Kitano (Beat Takeshi) was the first celebrity to actively contribute to the video game's development. The packaging contains several warnings that the game should not be attempted with conventional gaming skills, and the player must complete numerous near-impossible tasks in order to finish the game. It was released only in Japan on December 10, 1986.
==Gameplay==

Kitano incorporated many of his unique and controversial ideas into the game. For instance, the player can beat up a yakuza gangster at a pachinko gambling establishment, and take the yakuza's money to exchange for prizes. The player can use a hang-glider to fly over into a strange land called the "Red Country" (an amalgam between the Soviet Union and Nazi Germany). The player can gain access to the Red Country if they pass over the four other islands, but a huge mountain blocks the way into the country, and the player will be forced to crash into either the mountain or the ground, resulting in an automatic game over screen. There is also a choice on the password-entry screen ("Punch the old man") which also results in an automatic game over, even when the player has not even started the game. Other in-game events include: a game over screen where the player's character is given a funeral, singing karaoke at a pub (using the second-controller's built-in microphone), the main character divorcing his wife and paying a settlement, beating up yakuza, or seeing inhumane comments on store signs.
The game's plot, where a despondent salaryman seeks to find a hidden treasure on an island, is introduced as having been created by Kitano while he was drunk at a bar;〔 however, Kitano himself explains that the plot was solely the result of an hour-long talk at a cafe near his production company.〔TV Asahi, ''Beat Takeshi no Konna Hazu-dewa!!'', aired July 12, 2003〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Takeshi no Chōsenjō」の詳細全文を読む



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